All races: buildings and the fighter they spawn now show the same HP
- Where the building was right, the fighter was raised to it - where the fighter was right, the building followed
Autosend sends summons that fit the wave
- Melee waves: Blood Orcs / Ghouls
- Ranged waves (4, 8, 12, 16, 20, 24, 28, 29, 32-36) and the slow waves 2 and 9: Bowmen / Chariots
No Saving shows its old, clear messages again
Autosend only starts switched on in duo games
- In normal games it starts off - turn it on at your builder
Reaching the enemy King gives workers instead of gold
- Every one of your units that reaches the enemy King gives +1 Worker, counted once per unit
- The Worker is trained in your own Town for free, so it comes out of the Town like a bought one
- A unit that reached the enemy King only pays half bounty when it dies
- Boss waves are excluded - nothing is paid out there
Hand-sent summons no longer disappear
- Assign_Summon ran into an endless CreateUnit loop and ate the summon
PvP can be selected in the mode window again
- It used to fall back to Auto Mode
- The mode is now called "pm" instead of "pv"
- Auto Mode loads whenever it is ticked, also together with PvP
Human and Lizard can no longer be picked in ranked games
Random and draft modes (SD, OR, AR, RD, FR)
- Only roll the 16 ranked races
- Fixed -ar sometimes leaving a player without a builder
The player shuffle vote at game start is gone
- It worked, but afterwards units and towers were unusable
Race achievements reworked - 54 per race
- Get MVP (replaces Play Games): 10 - 1,000
- Win Games: 10 - 1,000
- Best Income: up to 3,500
- 0 Leaks until wave 10 - 36
- Send Kraken by round 17 - 10
Levels now have a real curve
- Level n -> n+1 costs 1,000 + 200 x (n - 1) XP instead of a flat 1,000
- Level 20 = 53,200 XP, level 50 = 284,200, level 100 = 1,069,200, level 200 = 4,139,200
- Your XP is kept - only the level is recalculated from it (199,000 XP is now level 41)
Leaving a ranked game before it ends now always counts as a leave
Evasion works again (e.g. Retard, Drunk Retard, Assassin)
- Critical strikes no longer remove it
Critical hit numbers now appear above the attacking unit
Duo mode: the report boards now show both lanes you control
- Units, damage, leaks and value of your 2nd lane
- Your 2nd lane also appears in the team report
Restricted units can be built up to their real limit again
- Starfeather, Elune and Aspen Greyfeather
New close button (X) on the Hall and all scoreboards
Faster summon handling (performance)